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pixelate paste screenshot
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2 changed files with 63 additions and 3 deletions
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@ -47,9 +47,8 @@ def crawl_onion(url, domain, date, date_month):
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print(process.stdout.read())
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else:
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r_onion.sadd('{}_down:{}'.format(type_hidden_service, date), domain)
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r_onion.sadd('{}_down_link:{}'.format(type_hidden_service, date), url)
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print(process.stdout.read())
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exit(0)
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else:
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## FIXME: # TODO: relaunch docker
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exit(0)
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@ -423,11 +423,27 @@
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{% if crawler_metadata['get_metadata'] %}
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<div class="row">
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<div class="col-md-7">
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<img src="{{ url_for('showsavedpastes.screenshot', filename=crawler_metadata['screenshot']) }}" onError="this.onerror=null;this.src='{{ url_for('static', filename='image/AIL.png') }}';" style="width:100%;" />
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<div class="panel panel-info" style="text-align:center;">
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<div class="panel-heading">
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<div class="row">
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<div class="col-md-8">
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<input class="center" id="blocks" type="range" min="1" max="50" value="13">
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</div>
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<div class="col-md-4">
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<button class="btn btn-primary btn-tags" onclick="blocks.value=50;pixelate();">
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<span class="glyphicon glyphicon-zoom-in"></span>
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<span class="label-icon">Full resolution</span>
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</button>
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</div>
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</div>
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</div>
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</div>
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<canvas id="canvas" style="width:100%;"></canvas>
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</div>
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<div class="col-md-5">
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<div class="row">
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<br>
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<div class="panel panel-default">
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<div class="panel-heading">
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<i id="flash-tld" class="glyphicon glyphicon-flash " flash-tld=""></i> Graph
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@ -574,5 +590,50 @@
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{% endfor %}
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</script>
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<script>
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var ctx = canvas.getContext('2d'), img = new Image();
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/// turn off image smoothing
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ctx.webkitImageSmoothingEnabled = false;
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ctx.imageSmoothingEnabled = false;
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/// wait until image is actually available
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img.onload = pixelate;
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var draw_img = false;
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img.onError = "img.onerror=null;img.src='{{ url_for('static', filename='image/AIL.png') }}';"
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/// some image, we are not struck with CORS restrictions as we
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/// do not use pixel buffer to pixelate, so any image will do
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img.src = "{{ url_for('showsavedpastes.screenshot', filename=crawler_metadata['screenshot']) }}";
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/// MAIN function
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function pixelate() {
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/// use slider value
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if( blocks.value == 50 ){
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size = 1;
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} else {
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var size = (blocks.value) * 0.01;
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}
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canvas.width = img.width;
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canvas.height = img.height;
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/// cache scaled width and height
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w = canvas.width * size;
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h = canvas.height * size;
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/// draw original image to the scaled size
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ctx.drawImage(img, 0, 0, w, h);
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/// then draw that scaled image thumb back to fill canvas
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/// As smoothing is off the result will be pixelated
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ctx.drawImage(canvas, 0, 0, w, h, 0, 0, canvas.width, canvas.height);
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}
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/// event listeneners for slider and button
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blocks.addEventListener('change', pixelate, false);
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</script>
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</html>
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